<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Gravity Lockdown Devlog - itch.io</title><link>https://steven-miller.itch.io/gravity-lockdown</link><description>Fall in different directions</description><item><guid>https://steven-miller.itch.io/gravity-lockdown/devlog/1571498/update-1</guid><title>Update #1</title><link>https://steven-miller.itch.io/gravity-lockdown/devlog/1571498/update-1</link><pubDate>Wed, 01 Jul 2026 19:03:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changelog: Small edit to level 7 (changed a wall to a ladder)...</p>]]></description></item><item><guid>https://steven-miller.itch.io/gravity-lockdown/devlog/1570051/mechanical-overview-spoilers-for-levels-1-4</guid><title>Mechanical Overview (Spoilers for levels 1-4)</title><link>https://steven-miller.itch.io/gravity-lockdown/devlog/1570051/mechanical-overview-spoilers-for-levels-1-4</link><pubDate>Tue, 30 Jun 2026 19:36:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you’d like to verify your understanding of the mechanics, here is a quick overview: Levels are unlocked when any puzzle adjacent to them is solved (and are locked otherwise). You can enter a leve...</p>]]></description></item></channel></rss>