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Predetermined

Predetermined

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Devlog

  • Update #5
    March 18, 2018 by Steven Miller
    This update fixes a memory leak. It turns out that I was accidentally adding fonts every time text needed to be drawn and never actually deleting them. This issue is in a few of my games, but this o... Continue reading
  • Update #4
    February 22, 2018 by Steven Miller
    Solutions are now available for download! Level skipping is still a perfectly valid way of getting unstuck, but for those who want to see how a level is solved, you can now do so... Continue reading
  • Update #3
    February 21, 2018 by Steven Miller
    This update just fixes a bug in which clones could sometimes break their pattern and walk through walls. It seemed very rare and was difficult to reproduce, but I believe it is gone. Additionally, th... Continue reading
  • Update #2
    February 20, 2018 by Steven Miller
    A bug in which the player broke off of the grid when trying to move and undo simultaneously has been fixed. Additionally, levels are now counted as solved even when they are exited using escape... Continue reading
  • Update #1
    February 19, 2018 by Steven Miller
    1
    A save functionality has been added so that you can keep track of what levels have been completed. Additionally, a second minor update has released, fixing an exploit in level 27 and having levels co... Continue reading
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