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Devlog
Update #5
March 18, 2018
by
Steven Miller
This update fixes a memory leak. It turns out that I was accidentally adding fonts every time text needed to be drawn and never actually deleting them. This issue is in a few of my games, but this o...
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Update #4
February 22, 2018
by
Steven Miller
Solutions are now available for download! Level skipping is still a perfectly valid way of getting unstuck, but for those who want to see how a level is solved, you can now do so...
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Update #3
February 21, 2018
by
Steven Miller
This update just fixes a bug in which clones could sometimes break their pattern and walk through walls. It seemed very rare and was difficult to reproduce, but I believe it is gone. Additionally, th...
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Update #2
February 20, 2018
by
Steven Miller
A bug in which the player broke off of the grid when trying to move and undo simultaneously has been fixed. Additionally, levels are now counted as solved even when they are exited using escape...
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Update #1
February 19, 2018
by
Steven Miller
1
A save functionality has been added so that you can keep track of what levels have been completed. Additionally, a second minor update has released, fixing an exploit in level 27 and having levels co...
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